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Supported File Types

CASTUS supports a wide range of video and image formats for playout, with a preference for common, efficient standards like .mp4 and .png, while still accommodating many legacy and professional formats—though some outdated or resource-heavy types are unsupported.

Video Formats

Preferred

  • .mp4MPEG-4 Part 14
    Very common, standardized by ISO. Supports H.264/AVC video and AAC audio. Widely supported across platforms. Able to be double clicked in the user interface and previewed with audio and video.
  • .movApple QuickTime Movie
    Developed by Apple; container format similar to MP4 but often used in professional workflows. Still standard, especially on macOS.

Also Supported

  • .m2vMPEG-2 Video Only
    Standard MPEG-2 video stream with no audio. Common in DVD authoring. No longer common for distribution but was standard.
  • .m2tsMPEG-2 Transport Stream (Blu-ray)
    Standard for Blu-ray Discs and AVCHD. Common in camcorders. Extension of .ts with more metadata.
  • .tsMPEG-2 Transport Stream
    Standard for broadcasting (ATSC/DVB). Used in IPTV and streaming apps. Still common.
  • .mtsAVCHD MPEG Transport Stream
    Variant of .m2ts, used by Sony/Panasonic AVCHD camcorders. Based on MPEG-2 TS.
  • .mxfMaterial eXchange Format
    SMPTE-standardized container used in professional video environments. Supports multiple codecs. Still widely used in broadcast.
  • .aviAudio Video Interleave
    Microsoft’s legacy container format. Not as efficient as newer formats but still supported.
  • .mpeg / .mpg2 / .mpgMPEG-1 or MPEG-2
    These extensions often refer to MPEG-2 video with audio. .mpg2 is non-standard but commonly used informally to mean MPEG-2. .mpg and .mpeg are interchangeable.

Not Officially Supported but Usually Work

  • .wmvWindows Media Video
    Proprietary Microsoft format. Not widely used today but was popular on Windows.
  • .wmaWindows Media Audio
    Microsoft's proprietary audio format. Often used inside .wmv or standalone.
  • .flvFlash Video
    Used to be standard for streaming (YouTube before ~2010). Outdated and largely deprecated.
  • .ra / .ramRealAudio / RealMedia
    RealPlayer’s proprietary formats from the late '90s. Obsolete today.
  • .fli / .flcAutodesk Animator Formats
    Early animation formats used in MS-DOS and early Windows. Obsolete.

Not Supported

  • Apple ProResHigh-quality editing codec
    Used in professional editing environments. Not a file extension, but a codec usually wrapped in .mov. Usually too resource-heavy for basic playout.

 

Image Formats

Preferred

  • .gifGraphics Interchange Format
    Widely supported. Supports animation and transparency. Still standard for lightweight animations.
  • .webpModern web image format from Google
    Supports animation, transparency, and lossy/lossless compression. Increasingly common and efficient.
  • .pngPortable Network Graphics
    Lossless, supports transparency. Standard for web and graphics use.
  • .jpg / .jpegJoint Photographic Experts Group
    Widely used lossy format. Universally supported.

Also Supported

  • .heifHigh-Efficiency Image Format
    Used by iPhones. Based on HEVC/H.265. Modern and compact.
  • .avifAV1 Image File Format
    Even more efficient than WebP. Newer, but increasingly adopted.
  • .tif / .tiffTagged Image File Format
    Common in professional printing and archival. Lossless or lossy.
  • .targa / .tgaTruevision TGA
    Used in early graphics systems and games. Still supported in some pro apps.
  • .pcxZSoft Paintbrush
    Obsolete bitmap format from DOS era.
  • .bmpWindows Bitmap
    Basic uncompressed image format. Still works but inefficient.
  • .icn / .icoWindows Icon
    Used for small graphics like icons. Still in use.
  • .aniWindows Animated Cursor
    Animated icon format used for cursors in Windows

Not Supported for Playout

  • PDFDocument format, not image format
    Requires rendering; not suited for image playout.
  • Most other formats – Likely includes vector formats (SVG, EPS), RAW camera formats (CR2, NEF), etc.